Systems & Embedded Engineering · Cal Poly Pomona
I design, build, and test systems across mechanical hardware, embedded electronics, and software. Work ranges from ANSYS Fluent CFD and AGMA gear analysis to ROS 2 robotics and full-stack software. Everything gets documented. Everything gets validated.
ANSYS Fluent CFD · ROS 2 AI Camera · AGMA Gearbox Prototype · Hands-On Electrical & Mechanical Diagnostics
Click any project to see the full breakdown. Approach, results, and technical detail.
Built across coursework, project work, and personal builds. Brighter chips reflect regular, hands-on use.
I inherited my grandfather's 1995 Mercedes E320 at 15 with no formal mechanical training. When a dealership charged $400 and made the electrical problem worse, I sat down with the wiring diagrams, picked up a DMM, and found the fault myself. The fix came from the diagrams, not from guessing. Trace the system, verify the result, do not assume. That has been the approach ever since.
The E320 became a permanent project. Engine top-end rebuild, rear fender fitment and modification work, fiber optic audio bus bypass on the C32 AMG, a CarPlay head unit running off a custom 12V regulated supply I sized to hold voltage through crank. Most of it was done on my own. None of it came with instructions. Each job taught me something a lab class does not replicate: what it actually feels like when a system does not behave, and how to stay methodical until it does.
At Cal Poly Pomona I apply the same mindset to formal engineering. I ran a complete ANSYS Fluent CFD pipeline solo on my own car's geometry, from geometry cleanup through post-processing, the full job most course teams split four ways. Led a machine elements team from first-principles AGMA analysis to a 3D-printed gearbox prototype that confirmed drivetrain motion under load. For senior design I built an offline AI tracking camera through three hardware revisions, Pi 3 to Jetson Orin Nano, running at 12–18 FPS in ROS 2 with no cloud dependency. Graduating May 2026, looking for roles in test, integration, or embedded systems engineering.
Alongside my main engineering work, I occasionally build small experimental apps and interactive tools to test ideas, explore interfaces, and learn by building.
A small resale analysis concept built around eBay listing data. I made it to explore whether active listings could be screened quickly for resale potential and whether the core logic behind faster flipping decisions could be turned into a usable tool. The prototype focused on testing the concept, not building a full production system.
A lightweight browser game I built as an interactive side project. It let me experiment with game logic, UI polish, score tracking, controls, unlockable skins, and lightweight browser based interaction in a way that was fun and easy to test.
A simple idea generation app for people who want something to do but do not want to overplan. It uses filters, card style suggestions, and randomized shuffling to surface activity ideas quickly and make casual decision making feel easier.
Open to test, integration, embedded, and hands-on engineering roles. Reach out directly. I respond fast.